Grahf: So I got mine in yesterday.
Two things.
One: It's really good, but it held back by being "accurate".
Two: I still think the Thrilling 30 deluxe is great and does things better.
I didn't bother getting the overpriced Takara version so while I can't say how this compares to that, I do have several official and KO MP BW figures so I'll just compare this to those.
The quality is great. Nothing wrong there. Everything feels nice and sturdy, I don't thing anything is going to break or that the paint is going to come off easily. Seems like it should. Joints are tight, paint looks good, parts seem to do what they were originally designed to do and go.
So as far as this unnamed KO company, they did what they were supposed to do and that was make an affordable KO of the original figure that seems to retain all the original's functionality and quality.
That all being said, I'm about to tear into Takara now.
Toy and/or animation accuracy SHOULD NOT take precedence over making a good toy. This goes for most of Trans Art's figures too for that matter.
This design is majorly let down by the need to put the entire rat except for the head on the figure's back in robot mode. Every single other part of the rat mode is just hanging off the back worse than any Arcee figure. Which is funny given that she's his great aunt. Oh sorry, two small panels on the side flip around to make the sides of the robot torso and half of the faux chest is reused for the underside of the rat.
Due to having the entire rat on the back of the figure and to nobody's surprise, the figure can't stand up in robot mode under its own power. Wait...that reminds me of something....oh yeah! Trans Art's Transmetal Rattrap has the same problem. They at least tried to give the figure heel spurs, but since they had them flip downward from the backs of the calves to the feet, any pressure applied to the heels just caused them to flip back up. They should've have the heels either lock into place or better yet, have them flip out form under the long forward feet that the mold has so that the hinge for the heels doesn't buckle under the weight. TransArt remedied their major design flaw by including a robot mode stand that's meant to support the backpack instead of just redesigning how the heels work. Takara decided to make you use the tail as a tripod.
Now look, I have literal thousands of figures. I know how to deal with getting figures to stand and I can't get this damn thing to stand in a stock straight pose without wanting to fall backwards. It's so close too. All it needed was small flip out heels. Or at least have the foot extend out the back a bit or something.
I can get Thrilling 30 Skids to stand just fine when most people couldn't.
I can get Robots In Disguise 2015 Steeljaw to stand just fine, without using his tail to tripod, when most people couldn't.
I just can't with this one.
With the other two, 90% of people are just transforming the lower legs incorrectly. So it's actually user error when it comes to those two figures. However, there's nothing to be done with these legs. There's no trick in the transformation that cause you to hyperextend the joints past their obvious correct resting points causing the balance issues. This is all from a backpack that's too heavy with feet that aren't long enough or have heels to catch that weight. Again, just a small heel is needed as it's so close to balancing.
With it being that close, I keep going to the backpack trying to see if I can collapse it more or better or move something so that the weight is distributed differently and nothing.
I've tried a few different spots and while I have found some spots on that allow the figure to stand, it want's to fall and will at the slightest of vibrations. So in part, the table I'm at has spots that are slightly not level. However, I'm still having the issue on other, more level, shelves and tables.
A wider stance helps a bit too, but I'm talking about a stock straight pose.
Again, it just needs a little bit of a heel to catch that weight too.
I have to keep him slightly hunched forward with his arms slightly forward to counter the backpack's weight.
Which brings me back to the point that making figures "accurate" like this to the point that it's a detriment to the figure and play experience needs to stop. The Thrilling 30 deluxe Rattrap had the genius idea of taking the rear rat legs and working them into the lower legs while somehow still making the legs look accurate from the front. It's brilliant. It helps to mitigate the backpack as well as keeps the figure from being a 95% shellformer like the MP is. Hell, even the Kingdom core class does a better job with the transformation. And both cheaper figures have heels to help with the much smaller backpacks anyway.
I just hate that the two "MP" Rattraps on my shelf just can't stand on their own. Even if I could with this, any shake will cause it to fall and the shell I'll have it on will get shook.

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